
Press Start
Climate One
Press Start: Video Games and the Climate Crisis
- Published
- April 10, 2026
- Duration
- 1h 3m
- Summary source
- description
- Last updated
- Jun 10, 2026
Discusses About half the global population spends some amount of their leisure time playing games, whether it’…
Summary
About half the global population spends some amount of their leisure time playing games, whether it’s a board game after dinner with friends or online role-playing experience through an alternate world. While many video and board games have long incorporated elements we can imagine in a climate-altered future — such as resource scarcity, conflict, and sur…
Intelligent report
Sign in to read teasers, or upgrade to Research Pro to commission a new dossier for this episode. Learn more →
Show notes
About half the global population spends some amount of their leisure time playing games, whether it’s a board game after dinner with friends or online role-playing experience through an alternate world. While many video and board games have long incorporated elements we can imagine in a climate-altered future — such as resource scarcity, conflict, and survival — some in the industry are working to shift players’ mindsets towards protecting nature and reducing their own climate impacts in the pro